In the first, you generally know what's round the corner. Graphed, the Bethesda model is a bit of a wibbly line with occasional bursts for something like the Dark Brotherhood or Skyrim's Daedric quests, while the competition is peaks and troughs. Conversely, every area in something like The Witcher or New Vegas feels like its designated designers' chances to shine - to show off, to make their mark. A town is more or less a town, with maybe some fun quests in it, but nothing that's going to stand out too much. Bethesda aims for a consistent level of quality. There's lots of specific reasons, sure, but increasingly it feels like. I've been trying to put my finger on why Bethesda's RPGs haven't really done it for me in recent years, while the same basic game served up by the likes of Obsidian would go right to the top of my wishlist, and why The Witcher 3 had me hooked for over a hundred hours despite my barely making it to ten in Fallout 4. It's in overall design philosophy that things really stand out though, for better and worse. As befits its German origins, Enderal feels far more European in style than American. If you want to rest to heal, you'll need a bed, and not just to hit the Rest button and giggle that the Elder Scrolls universe has a day of the week called 'Turdas'. There's no levelling-by-doing for instance, just by purchasing or discovering expensive spellbooks. Much of its DNA comes from games like Gothic and The Witcher, and most of the systems are changed up in some way. At the same time though, play it like Skyrim and you're going to find yourself eating dirt within quite short order. It uses Skyrim's menus, Skyrim's combat, and while it uses a different metaphor (stones rather than constellations) it uses a lot of Skyrim's raw systems.
One of the most interesting things about mods is that they can be seen through two lenses - how close they are to their core game, and how they differ.
Some fifteen hours in, I'm nowhere near done, but I don't mind saying it's the perfect reason to both pull your adventuring boots on, and give Skyrim back its hard drive space. Shamefully, I never got around to playing that one for myself, but this one? This one I've been looking forward to for a while.
It's the total conversion that players have been waiting for - a complete new RPG in the Skyrim engine, and the follow-up to the popular Oblivion mod Nehrim: At Fate's Edge. Has it really been five years since Skyrim came out? Firing up Enderal, it's surprisingly tough to tell. An illness to be treated, which will probably lead to insanity and an agonising death. and almost as quickly that in Enderal, that's pretty much the local equivalent of coming down with the clap. Waking up to find that you have special magic powers. From there, starving aboard a ship with a friend, all in the hope of finding a new life across the sea. A happy summer's day twisting into a nightmare of dead family, fire and flesh.
I would really like to resolve this as it's much more fun to play on a bigger screen.Even by RPG standards, Skyrim total conversion Enderal deserves some kind of prize for a depressing opening.
When I attach the external display, and I move Windows from the external display to the built-in display, it still works even with the screen attached (but obviously, not on the external screen). So this is working fine, as long as I play on my laptop's built-in display, but not when I switch to the external one. I'm playing within Windows 11 ARM through Parallels on Macbook. Update: it still is working if I play on my laptop display. I tried reinstalling the newest version of CNCNET from the website but that doesn't do anything. What could the problem be? I added the crash report. I was thinking it was maybe resolution related, but the external display has a bigger resolution than my laptop so that wouldn't make much sense either. Now I'm connecting my laptop to an external display, and it's crashing.